Wie stellt man sowas normalerweise ein, wo sind die Hebel an denen ich da drehn kann?
Code: Alles auswählen
// Editor.cpp
#include <QtGui>
class Editor : public QDialog
{
QPushButton *bt1, *bt2, *bt3, *bt4, *bt5, *bt6;
QLineEdit *le1, *le2, *le3, *le4;
QLabel *lb1, *lb2, *lb3, *lb4;
QListWidget* listWidget;
public:
Editor(){ initGUI(); };
void initGUI()
{
// buttons
bt1 = new QPushButton(tr("#1"));
bt2 = new QPushButton(tr("#2"));
bt3 = new QPushButton(tr("#3"));
bt4 = new QPushButton(tr("#4"));
bt5 = new QPushButton(tr("#5"));
bt6 = new QPushButton(tr("#6"));
le1 = new QLineEdit(tr("le1"));
// le1->setMinimumWidth(200); // FIXME ???
le2 = new QLineEdit(tr("le2"));
le3 = new QLineEdit(tr("le3"));
le4 = new QLineEdit(tr("le4"));
lb1 = new QLabel(tr("lb1"));
lb2 = new QLabel(tr("lb2"));
lb3 = new QLabel(tr("lb3"));
lb4 = new QLabel(tr("lb4"));
// list(PROBLEM)widget
listWidget = new QListWidget();
// listWidget->setMaximumWidth(100); // FIXME: ???
QGridLayout* gloEditor = new QGridLayout;
gloEditor->addWidget(listWidget, 0, 0, 6, 1);
gloEditor->addWidget(lb1, 0, 2, 1, 1);
gloEditor->addWidget(le1, 0, 3, 1, 3);
gloEditor->addWidget(lb2, 1, 2, 1, 1);
gloEditor->addWidget(le2, 1, 3, 1, 3);
gloEditor->addWidget(lb3, 2, 2, 1, 1);
gloEditor->addWidget(le3, 2, 3, 1, 3);
gloEditor->addWidget(lb4, 3, 2, 1, 1);
gloEditor->addWidget(le4, 3, 3, 1, 3);
gloEditor->addWidget(bt1, 0, 6, 1, 1);
gloEditor->addWidget(bt2, 1, 6, 1, 1);
gloEditor->addWidget(bt3, 2, 6, 1, 1);
gloEditor->addWidget(bt4, 3, 6, 1, 1);
gloEditor->addWidget(bt5, 5, 5, 1, 1);
gloEditor->addWidget(bt6, 5, 6, 1, 1);
setLayout(gloEditor);
// window
setWindowTitle(tr("Editor"));
setFixedSize( sizeHint().width(), sizeHint().height());
};
};
int main(int argc, char** argv)
{
QApplication app(argc, argv);
Editor* dialog = new Editor();
dialog->show();
return app.exec();
};